MIF_E31230902/Assets/Asset/Scripts/MusicManager.cs

19 lines
325 B
C#

using UnityEngine;
public class MusicManager : MonoBehaviour
{
private static MusicManager instance;
void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
}