42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
|
|
namespace PahlawanEnergi.Materi
|
|
{
|
|
public class MaterialSelectSlot : MonoBehaviour
|
|
{
|
|
private bool isAlreadyReadMaterial;
|
|
[SerializeField] private LearningMaterial learningMaterial;
|
|
private MaterialSelectScreen selectScreen;
|
|
|
|
[SerializeField] private TextMeshProUGUI titleText;
|
|
[SerializeField] private Image thumbnail;
|
|
[SerializeField] private GameObject signComplete;
|
|
|
|
private void Awake()
|
|
{
|
|
selectScreen= FindAnyObjectByType<MaterialSelectScreen>();
|
|
}
|
|
|
|
public void Setup(LearningMaterial material, bool isAlreadyReadMaterial)
|
|
{
|
|
this.isAlreadyReadMaterial = isAlreadyReadMaterial;
|
|
this.learningMaterial = material;
|
|
thumbnail.sprite = material.thumbnail;
|
|
titleText.text = material.title;
|
|
signComplete.SetActive(isAlreadyReadMaterial);
|
|
}
|
|
|
|
public void Interact()
|
|
{
|
|
selectScreen.SelectMaterial(learningMaterial.id);
|
|
}
|
|
}
|
|
}
|
|
|
|
|