using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Rotate : MonoBehaviour { bool isRotate; public float rotatespeed; // Start is called before the first frame update public void ActivateRotation() { if (isRotate) { isRotate = false; } else { isRotate = true; } } void Start() { } // Update is called once per frame void Update() { if (isRotate) { transform.Rotate(0,1,0, Space.Self); } } }