using TMPro; using UnityEngine; using UnityEngine.Events; public class ObjDrag10 : MonoBehaviour { [HideInInspector] public Vector2 SavePosisi; [HideInInspector] public bool IsDiatasObj; Transform SaveObj; public int ID; public TextMeshProUGUI Teks; [Space] public UnityEvent OnDragBenar; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { SavePosisi = transform.position; } // Update is called once per frame void Update() { } private void OnMouseDown() { KumpulanSuara.instance.Panggil_Sfx(0); } private void OnMouseUp() { //transform.position = SavePosisi; if (IsDiatasObj) { int ID_TempatDrop = SaveObj.GetComponent().ID; if (ID == ID_TempatDrop) { transform.SetParent(SaveObj); transform.localPosition = Vector3.zero; transform.localScale = new Vector2(1.07f, 1.02f); SaveObj.GetComponent().enabled = false; SaveObj.GetComponent().simulated = false; SaveObj.GetComponent().enabled = false; gameObject.GetComponent().enabled = false; OnDragBenar.Invoke(); //ini jika sukses gamesistem10.instance.DataSaatIni++; Data10.DataScore += 10; KumpulanSuara.instance.Panggil_Sfx(1); } else { transform.position = SavePosisi; //jika salah Data10.DataNyawa--; KumpulanSuara.instance.Panggil_Sfx(2); } } else { transform.position = SavePosisi; //jika tempat tidak ada } } private void OnMouseDrag() { if (!gamesistem10.instance.GameSelesai) { Vector2 Pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); transform.position = Pos; } } private void OnTriggerStay2D(Collider2D trig) { if (trig.gameObject.CompareTag("Drop")) { IsDiatasObj = true; SaveObj = trig.gameObject.transform; } } private void OnTriggerExit2D(Collider2D trig) { if (trig.gameObject.CompareTag("Drop")) { IsDiatasObj = false; } } }