using UnityEngine; public class Bonus : MonoBehaviour { //when colliding with another object, if another objct is 'Player', sending command to the 'Player' private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { if (PlayerShooting.instance.weaponPower < PlayerShooting.instance.maxweaponPower) { PlayerShooting.instance.weaponPower++; } Destroy(gameObject); } } }