using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// This script defines the size of the ‘Boundary’ depending on Viewport. When objects go beyond the ‘Boundary’, they are destroyed or deactivated. /// public class Boundary : MonoBehaviour { BoxCollider2D boundareCollider; //receiving collider's component and changing boundary borders private void Start() { boundareCollider = GetComponent(); ResizeCollider(); } //changing the collider's size up to Viewport's size multiply 1.5 void ResizeCollider() { Vector2 viewportSize = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)) * 2; viewportSize.x *= 1.5f; viewportSize.y *= 1.5f; boundareCollider.size = viewportSize; } //when another object leaves collider private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Projectile") { Destroy(collision.gameObject); } else if (collision.tag == "Bonus") Destroy(collision.gameObject); } }