using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { [SerializeField] GameObject pauseMenu; public void Pause() { pauseMenu.SetActive(true); Time.timeScale = 0; } public void Lanjut() //resume { pauseMenu.SetActive(false); Time.timeScale = 1; } public void Ulang() //restart { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); Time.timeScale = 1; } public void Home() //home { SceneManager.LoadScene("game"); Time.timeScale = 1; } }