using UnityEngine; public class GlobalUser : MonoBehaviour { public static GlobalUser Instance; public string namaUser; public int userId; public string noAbsen; private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } } //kode ini digunakan untuk menyimpan data user agar tidak hilang saat pindah scene