using UnityEngine; using UnityEngine.SceneManagement; public class LogoutManager : MonoBehaviour { public void Btn_Logout() { // Hapus data lokal PlayerPrefs.DeleteKey("userId"); PlayerPrefs.DeleteKey("namaUser"); PlayerPrefs.DeleteKey("noAbsen"); PlayerPrefs.Save(); // Reset GlobalUser if (GlobalUser.Instance != null) { GlobalUser.Instance.userId = 0; GlobalUser.Instance.namaUser = ""; GlobalUser.Instance.noAbsen = ""; } // Kembali ke halaman login/registrasi SceneManager.LoadScene("Register"); // ganti sesuai nama scene } public void Btn_Keluar() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }