using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class menu : MonoBehaviour { public GameObject menupanel; public GameObject infopanel; public GameObject settingpanel; public GameObject carapanel; public GameObject akunpanel; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { menupanel.SetActive(true); infopanel.SetActive(false); settingpanel.SetActive(false); carapanel.SetActive(false); akunpanel.SetActive(false); } // Update is called once per frame void Update() { } public void StartButton(string scenename) { SceneManager.LoadScene(scenename); } //info panel public void InfoButton() { menupanel.SetActive(false); infopanel.SetActive(true); } //setting panel public void SettingButton() { menupanel.SetActive(false); infopanel.SetActive(false); settingpanel.SetActive(true); } //cara panel public void CaraBotton() { menupanel.SetActive(false); infopanel.SetActive(false); settingpanel.SetActive(false); carapanel.SetActive(true); } //akun panel public void AkunBotton() { menupanel.SetActive(false); infopanel.SetActive(false); settingpanel.SetActive(false); carapanel.SetActive(false); akunpanel.SetActive(true); } public void BackBotton() { menupanel.SetActive(true); infopanel.SetActive(false); settingpanel.SetActive(false); carapanel.SetActive(false); akunpanel.SetActive(false); } //botton pretest public void PretestButton(string scenename) { SceneManager.LoadScene(scenename); } }