using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using TMPro; using System.Collections; public class regist : MonoBehaviour { public TMP_Text nama; public TMP_Text noAbsen; public TMP_Text pesanKoneksi; [System.Serializable] public class SimpleResponse { public int id; } //auto login void Start() { // Auto login jika data sudah ada if (PlayerPrefs.HasKey("userId")) { int id = PlayerPrefs.GetInt("userId"); string savedNama = PlayerPrefs.GetString("namaUser"); string savedAbsen = PlayerPrefs.GetString("noAbsen"); if (GlobalUser.Instance != null) { GlobalUser.Instance.userId = id; GlobalUser.Instance.namaUser = savedNama; GlobalUser.Instance.noAbsen = savedAbsen; } // SceneManager.LoadScene("pretest"); // ganti sesuai nama scene //perubahan sementara // Cek apakah pretest sudah selesai if (PlayerPrefs.GetInt("pretest_selesai", 0) == 1) { SceneManager.LoadScene("MainMenu"); // ganti sesuai nama scene main kamu } else { SceneManager.LoadScene("pretest"); } } } /// spasi void Update() { // Tombol back HP atau Escape di laptop = keluar game langsung di scene register if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } } public string BersihkanKarakter(string input) { // Hilangkan karakter yang tidak bisa di-encode ke UTF-8 byte[] bytes = System.Text.Encoding.UTF8.GetBytes(input); return System.Text.Encoding.UTF8.GetString(bytes); } public void Btn_Registrasi() { StartCoroutine(KirimData(nama.text, noAbsen.text)); } IEnumerator KirimData(string namaUser, string absenUser) { WWWForm form = new WWWForm(); form.AddField("nama", namaUser); form.AddField("no_absen", absenUser); form.AddField("api", "register"); string url = "https://wifiapi.wazzgroup.com/api.php"; using (UnityWebRequest www = UnityWebRequest.Post(url, form)) { www.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded; charset=UTF-8"); // tambahan penting yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { Debug.LogError("Gagal kirim data: " + www.error); if (pesanKoneksi != null) { pesanKoneksi.text = "Pastikan perangkat terhubung dengan internet!"; StartCoroutine(HilangkanPesanSetelahDelay(2f)); // Hilangkan setelah 2 detik } } else { string response = www.downloadHandler.text; Debug.Log("Respon server: " + response); SimpleResponse data = JsonUtility.FromJson(response); if (GlobalUser.Instance != null) { GlobalUser.Instance.userId = data.id; GlobalUser.Instance.namaUser = namaUser; GlobalUser.Instance.noAbsen = absenUser; } //sipan perfab PlayerPrefs.SetInt("userId", data.id); PlayerPrefs.SetString("namaUser", namaUser); PlayerPrefs.SetString("noAbsen", absenUser); PlayerPrefs.Save(); SceneManager.LoadScene("pretest"); } } } IEnumerator HilangkanPesanSetelahDelay(float delay) { yield return new WaitForSeconds(delay); if (pesanKoneksi != null) { pesanKoneksi.text = ""; } } }