51 lines
817 B
C#
51 lines
817 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// This script defines which sprite the 'Player" uses and its health.
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/// </summary>
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public class Player : MonoBehaviour
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{
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public GameObject destructionFX;
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public static Player instance;
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private void Awake()
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{
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if (instance == null)
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instance = this;
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}
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//method for damage proceccing by 'Player'
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public void GetDamage(int damage)
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{
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Destruction();
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}
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//'Player's' destruction procedure
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void Destruction()
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{
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Instantiate(destructionFX, transform.position, Quaternion.identity); //generating destruction visual effect and destroying the 'Player' object
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Destroy(gameObject);
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}
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}
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