MIF_E31221325/Assets/script/PauseMenu.cs

35 lines
615 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
[SerializeField] GameObject pauseMenu;
public void Pause()
{
pauseMenu.SetActive(true);
Time.timeScale = 0;
}
public void Lanjut() //resume
{
pauseMenu.SetActive(false);
Time.timeScale = 1;
}
public void Ulang() //restart
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
Time.timeScale = 1;
}
public void Home() //home
{
SceneManager.LoadScene("game");
Time.timeScale = 1;
}
}