35 lines
615 B
C#
35 lines
615 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class PauseMenu : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField] GameObject pauseMenu;
|
|
public void Pause()
|
|
{
|
|
pauseMenu.SetActive(true);
|
|
Time.timeScale = 0;
|
|
}
|
|
|
|
|
|
public void Lanjut() //resume
|
|
{
|
|
pauseMenu.SetActive(false);
|
|
Time.timeScale = 1;
|
|
}
|
|
|
|
public void Ulang() //restart
|
|
{
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
|
Time.timeScale = 1;
|
|
}
|
|
|
|
public void Home() //home
|
|
{
|
|
SceneManager.LoadScene("game");
|
|
Time.timeScale = 1;
|
|
|
|
}
|
|
|
|
}
|