using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ButtonNextLevel : MonoBehaviour { [SerializeField] Button nextButton; [SerializeField] FinishPick finishPick; void Start() { if (nextButton != null) { nextButton.onClick.AddListener(() => { if (finishPick != null) { finishPick.LoadNextLevelFromCurrent(); } else { Debug.LogError("Finishpick.Instance is NULL!"); } }); } } }