using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using System; public class ExitGame : MonoBehaviour { public GameObject exitPanel; void Update() { // Jika tombol ESC ditekan, tampilkan panel if (Input.GetKeyDown(KeyCode.Escape)) { ToggleExitPanel(); } } public void ToggleExitPanel() { exitPanel.SetActive(!exitPanel.activeSelf); } public void Exit() { Debug.Log("Keluar dari game..."); Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } public void CancelExit() { exitPanel.SetActive(false); } public void Logout() { string kodeLogin = PlayerPrefs.GetString("kodeLogin", "default"); // (Opsional) Simpan progres ke Firebase sebelum logout foreach (var pair in LevelControl.Instance.materiLevelPairs) { string key = $"{kodeLogin}_{pair.materiName}_UnlockedLevel"; int unlocked = PlayerPrefs.GetInt(key, 1); DBManager.SaveUnlockedLevel(kodeLogin, pair.materiName, unlocked); // simpan ke Firebase } PlayerPrefs.DeleteKey("kodeLogin"); PlayerPrefs.Save(); Debug.Log("User telah logout."); SceneManager.LoadScene("InputUser"); } }