using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuController : MonoBehaviour { public GameObject confirmPanel; public void OnPlayClicked() { if (PlayerPrefs.HasKey("userId")) { // Sudah pernah isi data → langsung ke pretest atau game SceneManager.LoadScene("Pretest"); } else { // Belum ada data → ke input nama SceneManager.LoadScene("InputUser"); } } public void OnChangeUserClicked() { confirmPanel.SetActive(true); // Tampilkan popup konfirmasi } public void OnChangeUserConfirmed() { PlayerPrefs.DeleteKey("userId"); PlayerPrefs.Save(); UnityEngine.SceneManagement.SceneManager.LoadScene("InputUser"); } public void OnCancelChangeUser() { confirmPanel.SetActive(false); } }