using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class VolumeSetting : MonoBehaviour { [SerializeField] private AudioMixer audioMixer; [SerializeField] private Slider musicSlider; [SerializeField] private Slider sfxSlider; private void Start() { if (PlayerPrefs.HasKey("musicVolume")) { LoadVolume(); } else { SetMusicVolume(); SetSFXVolume(); } } public void SetMusicVolume() { float volume = musicSlider.value; audioMixer.SetFloat("music", Mathf.Log10(volume)*20); PlayerPrefs.SetFloat("musicVolume", volume); } public void SetSFXVolume() { float volume = sfxSlider.value; audioMixer.SetFloat("sfx", Mathf.Log10(volume) * 20); PlayerPrefs.SetFloat("sfxVolume", volume); } private void LoadVolume() { musicSlider.value = PlayerPrefs.GetFloat("musicVolume"); sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume"); SetMusicVolume(); SetSFXVolume(); } }