MIF_E31221357/Assets/Scripts/DeleteAllSave.cs

35 lines
694 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
public class DeleteAllSave : MonoBehaviour
{
//[MenuItem("Window/Delete PlayerPrefs (All)")]
public GameObject confirmationPanel;
public void DeleteAllPlayerPrefs()
{
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
SceneManager.LoadScene("Screen Menu");
}
public void ShowResetConfirmation()
{
confirmationPanel.SetActive(true);
}
public void ConfirmReset()
{
DeleteAllPlayerPrefs();
}
public void cancelReset()
{
confirmationPanel.SetActive(false);
}
}