35 lines
694 B
C#
35 lines
694 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.SceneManagement;
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public class DeleteAllSave : MonoBehaviour
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{
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//[MenuItem("Window/Delete PlayerPrefs (All)")]
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public GameObject confirmationPanel;
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public void DeleteAllPlayerPrefs()
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{
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PlayerPrefs.DeleteAll();
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PlayerPrefs.Save();
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SceneManager.LoadScene("Screen Menu");
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}
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public void ShowResetConfirmation()
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{
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confirmationPanel.SetActive(true);
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}
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public void ConfirmReset()
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{
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DeleteAllPlayerPrefs();
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}
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public void cancelReset()
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{
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confirmationPanel.SetActive(false);
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}
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}
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