41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class JoystickMove : MonoBehaviour
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{
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public Joystick movementJoystick;
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public float playerSpeed;
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private Rigidbody2D rb;
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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Transform startNode = GameObject.Find("nodes_0_0")?.transform;
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if (startNode != null)
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{
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transform.position = startNode.position + new Vector3(0, 0, -1); // Pastikan tetap terlihat di depan
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}
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}
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void Update()
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{
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if (movementJoystick.Direction.y !=0)
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{
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rb.linearVelocity = new Vector2(movementJoystick.Direction.x * playerSpeed, movementJoystick.Direction.y * playerSpeed);
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} else
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{
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rb.linearVelocity = Vector2.zero;
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}
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Vector3 moveVector = (Vector3.right * movementJoystick.Horizontal + Vector3.up * movementJoystick.Vertical);
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if (movementJoystick.Horizontal != 0 || movementJoystick.Vertical != 0)
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{
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transform.rotation = Quaternion.LookRotation(Vector3.forward, moveVector);
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}
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}
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}
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