17 lines
372 B
C#
17 lines
372 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class SoundBtn : MonoBehaviour, IPointerDownHandler
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{
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public void OnPointerDown(PointerEventData eventData)
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{
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if (AudioGame.Instance != null)
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{
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AudioGame.Instance.PlaySFX(AudioGame.Instance.click);
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}
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}
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}
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