using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Music : MonoBehaviour { public static Music Instance { get; set; } public AudioSource music; private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } public void MuteSound() { if (music.mute == false) { music.mute = true; } else { music.mute = false; } } }