using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MusicOnOff : MonoBehaviour { public Sprite[] spriteMute; //0 = on, 1 = off     public Button buttonMute; void Start() { if (Music.Instance.music.mute == true) { buttonMute.image.sprite = spriteMute[1]; } else { buttonMute.image.sprite = spriteMute[0]; } } void Update() { } public void ButtonIngame() { SceneManager.LoadScene(1); } public void ButtonMute() { Music.Instance.MuteSound(); if (Music.Instance.music.mute == true) { buttonMute.image.sprite = spriteMute[1]; } else { buttonMute.image.sprite = spriteMute[0]; } } }