/*using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InputHandler : MonoBehaviour { [SerializeField] InputField nameInput; [SerializeField] string filename; List entries = new List(); public void Start() { entries = FileHandler.ReadListFromJSON(filename); } public void AddNameToList() { entries.Add(new InputEntry(nameInput.text, Random.Range(0, 100))); nameInput.text = ""; FileHandler.SaveToJSON(entries, filename); } }*/