MIF_E31221480/Assets/SCRIPT/ButtonKlik.cs

12 lines
327 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class soundbutton : MonoBehaviour, IPointerDownHandler
{
public void OnPointerDown(PointerEventData pointerEventData)
{
GameObject.Find("btn_click").GetComponent<AudioSource>().Play();
}
}