24 lines
582 B
C#
24 lines
582 B
C#
/*using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class InputHandler : MonoBehaviour
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{
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[SerializeField] InputField nameInput;
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[SerializeField] string filename;
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List<InputEntry> entries = new List<InputEntry>();
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public void Start()
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{
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entries = FileHandler.ReadListFromJSON<InputEntry>(filename);
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}
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public void AddNameToList()
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{
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entries.Add(new InputEntry(nameInput.text, Random.Range(0, 100)));
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nameInput.text = "";
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FileHandler.SaveToJSON<InputEntry>(entries, filename);
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}
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}*/ |