MIF_E31221480/Assets/SCRIPT/ScriptSV Scrore&Nama/InputHandler.cs

24 lines
582 B
C#

/*using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InputHandler : MonoBehaviour
{
[SerializeField] InputField nameInput;
[SerializeField] string filename;
List<InputEntry> entries = new List<InputEntry>();
public void Start()
{
entries = FileHandler.ReadListFromJSON<InputEntry>(filename);
}
public void AddNameToList()
{
entries.Add(new InputEntry(nameInput.text, Random.Range(0, 100)));
nameInput.text = "";
FileHandler.SaveToJSON<InputEntry>(entries, filename);
}
}*/