apply plugin: 'com.android.application' apply from: 'setupSymbols.gradle' apply from: '../shared/keepUnitySymbols.gradle' dependencies { implementation project(':unityLibrary') } android { namespace "com.ProjectTA.Zimath" ndkPath "C:/Program Files/Unity/Hub/Editor/6000.0.49f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" ndkVersion "27.2.12479018" compileSdk 35 buildToolsVersion = "34.0.0" compileOptions { sourceCompatibility JavaVersion.VERSION_17 targetCompatibility JavaVersion.VERSION_17 } defaultConfig { applicationId "com.ProjectTA.Zimath" versionName "1.0" minSdk 26 targetSdk 35 versionCode 1 ndk { abiFilters "armeabi-v7a", "arm64-v8a" debugSymbolLevel "none" } } lint { abortOnError false } androidResources { ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~" noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ') } packaging { jniLibs { useLegacyPackaging true } } buildTypes { debug { minifyEnabled = false proguardFiles getDefaultProguardFile('proguard-android.txt') jniDebuggable = true signingConfig signingConfigs.debug } release { minifyEnabled = false proguardFiles getDefaultProguardFile('proguard-android.txt') signingConfig signingConfigs.debug } } bundle { language { enableSplit = false } density { enableSplit = false } abi { enableSplit = true } texture { enableSplit = true } } }