{ "name": "com.unity.2d.spriteshape", "version": "10.0.7", "unity": "2023.1", "displayName": "2D SpriteShape", "description": "SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.", "keywords": [ "2d", "shape", "spriteshape", "smartsprite", "spline", "terrain2d" ], "category": "2D", "dependencies": { "com.unity.mathematics": "1.1.0", "com.unity.2d.common": "9.0.7", "com.unity.modules.physics2d": "1.0.0" }, "samples": [ { "displayName": "Sprite Shape Samples", "description": "Samples to get started with SpriteShape", "path": "Samples~/Samples" }, { "displayName": "Sprite Shape Extras", "description": "This sample has utility scripts that has various use-cases of SpriteShape", "path": "Samples~/Extras" } ], "relatedPackages": { "com.unity.2d.spriteshape.tests": "10.0.7", "com.unity.2d.common.tests": "9.0.7" }, "_upm": { "changelog": "### Fixed\n- DANB-731 \"System.IndexOutOfRangeException\" is thrown when increasing Sprite Shape Mesh size beyond limits" }, "upmCi": { "footprint": "0ddaa40ae0cdcb95c1a5c06e2cbf8de6e0666088" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@10.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "baf581b10d05f7aa59c58b39f4b798829f703946" }, "_fingerprint": "9e35352ae135f602746220e7edc09eb95bbec530" }