MIF_E31222586/Assets/Scripts/walldetector.cs

18 lines
446 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class walldetector : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D obj){
if(obj.name == "Ground"){
transform.parent.GetComponent<player>().iswall = true;
}
}
void OnTriggerExit2D(Collider2D obj){
if(obj.name == "Ground"){
transform.parent.GetComponent<player>().iswall = false;
}
}
}