MIF_E31222586/Library/Bee/artifacts/Android/Gradle/unityLibrary/build.gradle

67 lines
1.7 KiB
Groovy

apply plugin: 'com.android.library'
apply from: '../shared/keepUnitySymbols.gradle'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'androidx.games:games-frame-pacing:1.10.0'
}
android {
namespace "com.unity3d.player"
ndkPath "C:/Program Files/Unity/Hub/Editor/6000.0.49f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK"
ndkVersion "27.2.12479018"
compileSdk 35
buildToolsVersion = "34.0.0"
compileOptions {
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
}
defaultConfig {
consumerProguardFiles "proguard-unity.txt"
versionName "1.0"
minSdk 26
targetSdk 35
versionCode 1
ndk {
abiFilters "armeabi-v7a", "arm64-v8a"
debugSymbolLevel "none"
}
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_shared", "-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON"
}
}
}
lint {
abortOnError false
}
androidResources {
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
}
packaging {
jniLibs {
useLegacyPackaging true
}
}
}
android.externalNativeBuild {
cmake {
version "3.22.1"
// Workaround for CMake long path issue on Windows, place CMake intermediate files next to Unity project
buildStagingDirectory "${unityProjectPath}/.utmp"
path "src/main/cpp/CMakeLists.txt"
}
}
android.buildFeatures {
prefab true
}