using UnityEngine; public class AbeAnimation : MonoBehaviour { [Header("Gerakan Badan (Napas)")] public float tinggiNapas = 5f; public float kecepatanNapas = 2f; [Header("Gerakan Tangan (Melambai)")] public float sudutMelambai = 10f; public float kecepatanMelambai = 3f; public RectTransform tanganKanan; public RectTransform tanganKiri; private Vector3 posisiAwalBadan; void Start() { posisiAwalBadan = transform.localPosition; } void Update() { // 1. Efek Napas (Badan naik turun dikit) float gerakY = Mathf.Sin(Time.time * kecepatanNapas) * tinggiNapas; transform.localPosition = new Vector3(posisiAwalBadan.x, posisiAwalBadan.y + gerakY, posisiAwalBadan.z); // 2. Efek Melambai (Tangan muter di sumbu Z) float lambaiZ = Mathf.Sin(Time.time * kecepatanMelambai) * sudutMelambai; if (tanganKanan != null) tanganKanan.localRotation = Quaternion.Euler(0, 0, lambaiZ); if (tanganKiri != null) tanganKiri.localRotation = Quaternion.Euler(0, 0, -lambaiZ); // Arah berlawanan } }