using UnityEngine; public class AudioManager : MonoBehaviour { public static AudioManager instance; private AudioSource source; void Awake() { // Logika biar AudioManager ini abadi dan cuma ada satu if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); source = GetComponent(); } else { Destroy(gameObject); } } public void PlayClick(AudioClip clip) { if (source != null && clip != null) { source.PlayOneShot(clip); } } }