using UnityEngine; public class Treesway : MonoBehaviour { [Header("Pengaturan Goyang")] public float miringMaksimal = 3.0f; public float kecepatanAngin = 1.5f; private float offsetAcak; void Start() { offsetAcak = Random.Range(0f, 100f); } void Update() { float rotasiZ = Mathf.Sin((Time.time + offsetAcak) * kecepatanAngin) * miringMaksimal; transform.rotation = Quaternion.Euler(0, 0, rotasiZ); } }