using UnityEngine; using UnityEngine.UI; using System.Collections; public class AnimasiMulutDino : MonoBehaviour { // Bikin biar script ini gampang dipanggil public static AnimasiMulutDino instance; public Sprite mulutMangap; public Sprite mulutMingkep; private Image img; void Awake() { instance = this; // Daftarin diri ke sistem } void Start() { img = GetComponent(); if(img != null) img.sprite = mulutMangap; } public void MulaiNgunyah() { StopAllCoroutines(); StartCoroutine(ProsesNgunyah()); } IEnumerator ProsesNgunyah() { img.sprite = mulutMingkep; yield return new WaitForSeconds(0.15f); img.sprite = mulutMangap; yield return new WaitForSeconds(0.15f); img.sprite = mulutMingkep; yield return new WaitForSeconds(0.15f); img.sprite = mulutMangap; } }