using UnityEngine; [System.Serializable] public class Skin { public string namaSkin; public Sprite spriteGameplay; public Sprite spriteCard; [Header("Posisi Wajah (X, Y)")] public Vector2 posisiMataKiri; // Koordinat Mata Kiri public Vector2 posisiMataKanan; // Koordinat Mata Kanan public Vector2 posisiMulut; // Koordinat Mulut } public class SkinData : MonoBehaviour { public static SkinData instance; public Skin[] daftarSkin; // Isi Size 4 (0: Dino, 1: Shark, 2: Barongsai, 3: Godzilla) void Awake() { if (instance == null) { instance = this; // Hapus atau beri tanda komentar baris di bawah ini: // DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } }