using UnityEngine; [CreateAssetMenu(fileName = "NewVegetable", menuName = "Game/Vegetable Data")] public class VegetableData : ScriptableObject { public string namaSayur; public Sprite fullColorSprite; public Sprite shadowSprite; public float rotasiManual; public Vector2 ukuranCustom; // --- TAMBAHAN UNTUK VOICE OVER --- public AudioClip suaraVO; // --------------------------------- }