using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; // Tambahkan ini public class BackSound : MonoBehaviour { private AudioSource audioSource; [Header("UI Settings")] public Image musicButtonImage; public Sprite musicOnSprite; public Sprite musicOffSprite; private bool isMuted = false; private void Awake() { GameObject[] obj = GameObject.FindGameObjectsWithTag("Music"); if (obj.Length > 1) { Destroy(this.gameObject); } else { DontDestroyOnLoad(this.gameObject); } audioSource = GetComponent(); } // Fungsi otomatis yang jalan setiap kali Scene baru selesai dimuat private void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; } void OnSceneLoaded(Scene scene, LoadSceneMode mode) { // Ganti "HomePage" dengan nama scene menu utamamu yang ada di Build Settings if (scene.name == "HomePage") { FindAndSetupButton(); } } void FindAndSetupButton() { // Cari object dengan nama "Button Music" di scene baru GameObject btnObj = GameObject.Find("Button Music"); if (btnObj != null) { musicButtonImage = btnObj.GetComponent(); // Pasang ulang fungsi Klik-nya secara otomatis lewat kode Button btn = btnObj.GetComponent