{ "name": "com.unity.2d.animation", "version": "9.2.0", "unity": "2022.3", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "8.1.0", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.1.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "9.2.0", "com.unity.2d.common.tests": "8.1.0", "com.unity.2d.psdimporter": "8.1.0" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Changed\n- Update Unity minimum version.\n\n### Fixed\n- Asset Upgrader icons. (DANB-814)\n- Reset TransformAccessJob's cache. (DANB-805)\n- Fixed case where IndexOutOfRangeException occurs when auto-generating mesh with a specific settings and bones. (DANB-244)" }, "upmCi": { "footprint": "72b319f3bb5f311145e206c064c65536c0aaaee8" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.2/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "854e7c330168787e9d4ea0311c42dadc256cb889" } }