MIF_E31230979/Assets/Scripts/CocokGambar/DropZone.cs

12 lines
231 B
C#

using UnityEngine;
using UnityEngine.UI;
public class DropZone : MonoBehaviour
{
public VegetableData vData;
private void Start()
{
if (vData != null) GetComponent<Image>().sprite = vData.shadowSprite;
}
}