MIF_E31230979/Assets/Scripts/HomePage/Abe.cs

38 lines
1.1 KiB
C#

using UnityEngine;
public class AbeAnimation : MonoBehaviour
{
[Header("Gerakan Badan (Napas)")]
public float tinggiNapas = 5f;
public float kecepatanNapas = 2f;
[Header("Gerakan Tangan (Melambai)")]
public float sudutMelambai = 10f;
public float kecepatanMelambai = 3f;
public RectTransform tanganKanan;
public RectTransform tanganKiri;
private Vector3 posisiAwalBadan;
void Start()
{
posisiAwalBadan = transform.localPosition;
}
void Update()
{
// 1. Efek Napas (Badan naik turun dikit)
float gerakY = Mathf.Sin(Time.time * kecepatanNapas) * tinggiNapas;
transform.localPosition = new Vector3(posisiAwalBadan.x, posisiAwalBadan.y + gerakY, posisiAwalBadan.z);
// 2. Efek Melambai (Tangan muter di sumbu Z)
float lambaiZ = Mathf.Sin(Time.time * kecepatanMelambai) * sudutMelambai;
if (tanganKanan != null)
tanganKanan.localRotation = Quaternion.Euler(0, 0, lambaiZ);
if (tanganKiri != null)
tanganKiri.localRotation = Quaternion.Euler(0, 0, -lambaiZ); // Arah berlawanan
}
}