using UnityEngine; public class ClickSoundManager : MonoBehaviour { public static ClickSoundManager instance; public AudioSource audioSource; public AudioClip clickSound; private float sfxVolume = 1f; void Awake() { if (instance != null && instance != this) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); if (audioSource == null) audioSource = GetComponent(); LoadVolume(); } public void SetSFXVolume(float value) { sfxVolume = value; audioSource.volume = value; PlayerPrefs.SetFloat("SFX_VOLUME", value); } void LoadVolume() { sfxVolume = PlayerPrefs.GetFloat("SFX_VOLUME", 1f); audioSource.volume = sfxVolume; } public void PlayClickSound() { if (audioSource != null && clickSound != null) { audioSource.PlayOneShot(clickSound, sfxVolume); } } }