using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; public class LoadingManager : MonoBehaviour { public Slider loadingBar; public float loadingTime = 3f; void Start() { StartCoroutine(LoadGame()); } IEnumerator LoadGame() { float elapsed = 0f; while (elapsed < loadingTime) { elapsed += Time.deltaTime; loadingBar.value = elapsed / loadingTime; yield return null; } SceneManager.LoadScene("MainMenu"); } }