using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class StorySelectController : MonoBehaviour { public Button[] levelButtons; void Start() { int unlockedLevel = PlayerPrefs.GetInt("UnlockedLevel", 1); for (int i = 0; i < levelButtons.Length; i++) { levelButtons[i].interactable = (i + 1) <= unlockedLevel; } } public void LoadLevel(int level) { SceneManager.LoadScene("Level" + level); } public void BackToMenu() { SceneManager.LoadScene("MainMenu"); } }