using UnityEngine; using UnityEngine.Video; using UnityEngine.SceneManagement; public class PrologVideoController : MonoBehaviour { public VideoPlayer videoPlayer; void Start() { videoPlayer.loopPointReached += OnVideoEnd; } void OnVideoEnd(VideoPlayer vp) { SceneManager.LoadScene("StorySelect"); } // Optional: skip pakai klik / tombol private float timer = 0f; public float allowSkipAfter = 10f; void Update() { timer += Time.deltaTime; if (timer > allowSkipAfter) { if (Input.GetKeyDown(KeyCode.Space)) { SkipVideo(); } } } public void SkipVideo() { SceneManager.LoadScene("StorySelect"); } }