using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ChangeSound : MonoBehaviour { public Sprite soundOnImage; public Sprite soundOffImage; public Button button; private bool isOn = false; public List audioClips; // Daftar audio yang berbeda private AudioSource audioSource; private int currentClipIndex = 0; // Indeks audio saat ini void Start() { button.image.sprite = soundOffImage; isOn = false; audioSource = GetComponent(); audioSource.clip = audioClips[currentClipIndex]; audioSource.mute = true; audioSource.loop = false; audioSource.playOnAwake = false; audioSource.clip = audioClips[currentClipIndex]; audioSource.Play(); audioSource.loop = false; audioSource.Play(); audioSource.clip = audioClips[currentClipIndex]; audioSource.loop = false; audioSource.Play(); audioSource.clip = audioClips[currentClipIndex]; audioSource.loop = false; audioSource.Play(); } public void ButtonClicked() { if (isOn) { button.image.sprite = soundOffImage; isOn = false; audioSource.mute = true; } else { button.image.sprite = soundOnImage; isOn = true; audioSource.mute = false; PlayNextClip(); } } private void PlayNextClip() { currentClipIndex = (currentClipIndex + 1) % audioClips.Count; // Mengatur indeks ke audio berikutnya dalam daftar audioSource.clip = audioClips[currentClipIndex]; audioSource.Play(); } void Update() { if (!audioSource.isPlaying && currentClipIndex == audioClips.Count - 1) { button.image.sprite = soundOffImage; // Mengubah gambar tombol kembali ke sprite soundOffImage jika semua audio selesai diputar } } }