using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScaleInOut : MonoBehaviour { public GameObject Object; private bool _ZoomIn; private bool _ZoomOut; //object scale speed public float Scale = 0.1f; // Update is called once per frame void Update() { if (_ZoomIn) { //make a bigger object Object.transform.localScale += new Vector3(Scale, Scale, Scale); } if (_ZoomOut) { //make a small object Object.transform.localScale -= new Vector3(Scale, Scale, Scale); } } //Make object scaled big public void OnPressZoomIn() { _ZoomIn = true; } public void OnReleaseZoomIn() { _ZoomIn = false; } //Make object scaled small public void OnPressZoomOut() { _ZoomOut = true; } public void OnReleaseZoomOut() { _ZoomOut = false; } }