using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class swipe_control : MonoBehaviour { public GameObject scrollbar; float scroll_pos = 0; float[] pos; int posisi = 0; // Start is called before the first frame update void Start() { } public void next() { if (posisi < pos.Length - 1) { posisi += 1; scroll_pos = pos[posisi]; } } public void prev() { if (posisi > 0) { posisi -= 1; scroll_pos = pos[posisi]; } } // Update is called once per frame void Update() { pos = new float[transform.childCount]; float distance = 1f / (pos.Length - 1f); for (int i = 0; i < pos.Length; i++) { pos[i] = distance * i; } if (Input.GetMouseButton(0)) { scroll_pos = scrollbar.GetComponent().value; } else { for (int i = 0; i < pos.Length; i++) { if (scroll_pos < pos[i] + (distance / 2) && scroll_pos > pos[i] - (distance / 2)) { scrollbar.GetComponent().value = Mathf.Lerp(scrollbar.GetComponent().value, pos[i], 0.15f); posisi = i; } } } } }