MIF_E31222344/Malukuu/Assets/Script/GameSystem.cs

236 lines
5.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Data
{
public static int DataLevel, DataScore, DataWaktu, DataDarah;
}
public class GameSystem : MonoBehaviour
{
public static GameSystem intance;
int MaxLevel = 5;
[Header("Data Permainan")]
public bool GameAktif;
public bool GameSelesai;
public bool SistemAcak;
public int Target, DataSaatIni;
[Header("Komponen UI")]
public Text Teks_Level;
public Text Teks_Waktu, Teks_Score;
public RectTransform Ui_Darah;
[Header("Obj GUI")]
public GameObject Gui_Pause;
public GameObject Gui_Transisi;
[System.Serializable]
public class DataGame
{
public string Nama;
public Sprite Gambar;
}
[Header("Settingan Standar")]
public DataGame[] DataPermainan;
[Space]
public Obj_TempatDrop[] Drop_Tempat;
public Obj_Drag[] Drag_Obj;
private void Awake()
{
intance = this;
}
// Start is called before the first frame update
void Start()
{
GameAktif = false;
GameSelesai = false;
ResetData();
Target = Drop_Tempat.Length;
if (SistemAcak)
AcakSoal();
DataSaatIni = 0;
GameAktif = true;
}
void ResetData()
{
if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Bermain0")
{
Data.DataWaktu = 60 * 3;
Data.DataScore = 0;
Data.DataDarah = 5;
Data.DataLevel = 0;
}
}
float s;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
AcakSoal();
if (GameAktif && !GameSelesai)
{
if (Data.DataWaktu > 0)
{
s += Time.deltaTime;
if (s >= 1)
{
Data.DataWaktu--;
s = 0;
}
}
if (Data.DataWaktu <= 0)
{
GameAktif = false;
GameSelesai = true;
// Kalah
Gui_Transisi.GetComponent<CanvasTransisi>().btn_pindah("BermainSelesai");
}
if (Data.DataDarah <= 0)
{
GameSelesai = true;
GameAktif = false;
// Fungsi Kalah
Gui_Transisi.GetComponent<CanvasTransisi>().btn_pindah("BermainSelesai");
}
if (DataSaatIni >= Target)
{
GameSelesai = true;
GameAktif = false;
// Kita Menang
if (Data.DataLevel < (MaxLevel - 1))
{
Data.DataLevel++;
// pindah level selanjutnya
UnityEngine.SceneManagement.SceneManager.LoadScene("Bermain" + Data.DataLevel);
//Gui_Transisi.GetComponent<CanvasTransisi>().btn_pindah("Bermain" + Data.DataLevel);
KumpulanSuara.instance.Panggil_Sfx(4);
}
else
{
Gui_Transisi.GetComponent<CanvasTransisi>().btn_pindah("BermainSelesai");
// game selesai, pindah ke menu selesai
}
}
}
SetInfoUI();
}
[HideInInspector]public List<int> _AcakSoal = new List<int>();
[HideInInspector]public List<int> _AcakPos = new List<int>();
int rand;
int rand2;
public void AcakSoal()
{
_AcakSoal.Clear();
_AcakPos.Clear();
_AcakSoal = new List<int>(new int[Drag_Obj.Length]);
for (int i = 0; i < _AcakSoal.Count; i++)
{
rand = Random.Range(1, DataPermainan.Length);
while (_AcakSoal.Contains(rand))
rand = Random.Range(1, DataPermainan.Length);
_AcakSoal[i] = rand;
Drag_Obj[i].ID = rand - 1;
Drag_Obj[i].Teks.text = DataPermainan[rand - 1].Nama;
}
_AcakPos = new List<int>(new int[Drop_Tempat.Length]);
for (int i = 0; i < _AcakPos.Count; i++)
{
rand2 = Random.Range(1, _AcakSoal.Count+1);
while (_AcakPos.Contains(rand2))
rand2 = Random.Range(1, _AcakSoal.Count + 1);
_AcakPos[i] = rand2;
Drop_Tempat[i].Drop.ID = _AcakSoal[rand2 - 1] - 1;
Drop_Tempat[i].Gambar.sprite = DataPermainan[Drop_Tempat[i].Drop.ID].Gambar;
}
}
public void SetInfoUI()
{
Teks_Level.text = (Data.DataLevel + 1).ToString();
int Menit = Mathf.FloorToInt(Data.DataWaktu / 60); //01
int Detik = Mathf.FloorToInt(Data.DataWaktu % 60); //30
Teks_Waktu.text = Menit.ToString("00") + ":" + Detik.ToString("00");
Teks_Score.text = Data.DataScore.ToString();
Ui_Darah.sizeDelta = new Vector2(67f * Data.DataDarah, 55f);
}
public void btn_Pause(bool pause)
{
if (pause)
{
GameAktif = false;
Gui_Pause.SetActive(true);
}
else
{
GameAktif = true;
Gui_Pause.SetActive(false);
}
}
//public void btn_Restart(bool restart)
//{
//if (restart)
//{
// ResetData();
// GameAktif = false;
//if (restart)
// {
// GameAktif = true;
// Gui_Pause.SetActive(false);
// }
// }
// }
}