MIF_E31222344/Malukuu/Assets/Script/rotateObject.cs

35 lines
551 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class rotateObject : MonoBehaviour
{
public GameObject objectRotate;
public float rotateSpeed = 50f;
bool rotateStatus = false;
//rotate object function
public void RotateObject()
{
if (rotateStatus == false)
{
rotateStatus = true;
}
else
{
rotateStatus = false;
}
}
void Update()
{
if (rotateStatus == true)
{
//rotate object with speed
objectRotate.transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime);
}
}
}