35 lines
551 B
C#
35 lines
551 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class rotateObject : MonoBehaviour
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{
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public GameObject objectRotate;
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public float rotateSpeed = 50f;
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bool rotateStatus = false;
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//rotate object function
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public void RotateObject()
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{
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if (rotateStatus == false)
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{
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rotateStatus = true;
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}
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else
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{
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rotateStatus = false;
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}
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}
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void Update()
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{
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if (rotateStatus == true)
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{
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//rotate object with speed
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objectRotate.transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime);
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}
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}
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}
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