#include "ConfigHandler.h" #include "BuzzerHdlr.h" #include "SwitchHandler.h" #include "FloatSwitchHandler.h" #include "ButtonRotaryHandler.h" #include "WaterBankHandler.h" #include "SterilizationHandler.h" #include "DisplayHandler.h" #include "Dashboard.h" #include "App.h" uint32_t switchRefreshDuration = 2000; uint32_t switchRefreshTick = 0; void setup(){ Serial.begin(115200); InitSwitchHandler(); InitInSwitchHandler(); InitButtonRotaryHandler(); for(int i=0; i<2; i++){ delay(1000); InitDisplay(); } delay(50); InitDisplay(); //delay(2000); //wait voltage stabilize delay(5); //bool b = WaterBankTestUnit(); InitApp(); } void loop(){ // SwitchDemo(); // return; // checkRelay(); ButtonRotaryDebugRoutine(); AppRoutine(); //Wifi and AP routine here //.............................. //lazy update floating switch states if (millis()-switchRefreshTick>switchRefreshDuration){ switchRefreshTick = millis(); RefreshInSwitchState(); } WaterBankSystemRoutine(); ChamberSystemRoutine(); }