using UnityEngine; public class EarthController : MonoBehaviour { public Animator[] anim; private bool isPlaying = false; void Start() { foreach (Animator animator in anim) { animator.speed = 0; } } public void JalankanAnimasi() { isPlaying = !isPlaying; foreach (Animator animator in anim) { animator.speed = isPlaying ? 1 : 0; if (isPlaying) { AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); animator.Play(stateInfo.fullPathHash, 0, 0f); } } } }